



individual screenshots or minor discoveries. The DATAMINE flair is for substantive datamining posts.

It is intended only for official War Thunder news from Gaijin sites and sources. Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules perhaps a fog of some sort to hide ships better where at 10+ km only light and heavy cruisers will be visible 7-9 km are where destroyers/frigates are visible, -5-6 km are where smaller ship classes are seen, less effective torpedos so when your cruiser gets hit it isnt a 1 shot and idk maybe give me some time to try and repair it? yea sometimes they dont do anything but i never get a chance my ship just turns into charcoal immediately when in reality it would take a bit for me to sink, a rework of the repair system so players can stop being overwhelmed with the fucking siren, and the icons on my screen, and a rework of the naval tech tree because seperating them should not have been how it was done, they should have made it similiar to every other vehicle type have types tier 1 has well tier 1 pt boats, destroyers, frigates, and maybe some really shit dreadnoughts like the types that have just the couple huge cannons and some auxiliary 76mms and they get progressively better from there, also if anyone is intrested in me continuing this pls respond ive gotten tired of typing for now. The problem with wt naval is that unlike tanks or ships there isnt alot of skill you cant flank an enemy and suprise 1 shot them, you cant get an alt advantage over an enemy, it is simply who has the better ship, yea you can hit an ammo rack but good luck hitting that from what? 10-14km in a light cruiser? what wt naval needs is 1.
